Why Measure? There are many reasons why something is measured
- To better understand its nature.
- To ensure that it meets requirements in some way
- To investigate how it changes over time with the purpose of controlling or optimizing it
- To gain management support for the activity
- To meet a service level agreement or to conform to laws or regulations
- To deliver on a promise or agreement
- To prove to yourself or others that you are not wasting time i.e. to prove the benefits
- To identify problems and appropriate solutions
- To justify the allocation of resources
- To educate people
- To enforce performance or because you have been told
- To provide feedback that facilitates learning
For change and KM initiatives there are often two main stakeholders:
- Senior management who wish to see measures based on tangible business outcomes such as increased revenue or reduced costs
- Employees who want to know "what is in it for them"
Targets. People, teams and organizations are often given 'targets' by which they are 'measured'. For example, "When booking an appointment a patient should not have to wait more than 48 hours
Targets that are imposed in this way are often 'gamed' in that people will try to meet the target but avoid any real change. In the example above, a doctors surgery can instantly meet the target by only allowing patients to book an appointment the same day. The target is met at the expense of the objective i.e. improving the service to patients. (This is a real example from the British National Health Service that was gamed in this way.)
Imposing targets on someone to enforce performance rarely works and indeed often has the opposite effect.
For targets to be effective; they must be designed and bought into by the people actually using them and not enforced by senior management. There aim should not be to enforce compliance but to provide a feedback mechanism for learning.
In the example above of the doctor's surgery that would mean rather than the government imposing the target that the doctors and staff that comprise an individual surgery come together to explore how they might improve their service and then agree a set of measurement that they can monitor over time to determine if things are getting worse or better especially in light of initiatives to improve the service. Such measures are now very unlikely to be 'gamed' as the people involved will have bought in to them and see them as 'learning tools'.
Rewards. Rewards Punish
- manipulative
- destroy cooperation
- ignore complexity and tend to blindly promote a single solution
- deter risk taking and creativity
- undermine interest and intrinsic motivation


